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The executable to play will be FFED3DAJ.exe (please see the FFED3DAJ_readme.txt file for more information!) the asteroids in the intro sequence, revert to modelPreLoad=2 This will try to load all of the game models into memory - but if you have any issues such as objects with bright white surfaces, e.g. You can then try setting modelPreLoad=99 with 32bit windows, and certainly so if you have 64bit windows. That will cache a lot of the graphics onto the video card instead of using up system memory. If you do decide to try FFED3D (Frontier: First Encounters - Direct3D) - and please do(!) - then for the easiest start I'd recommend downloading and unpacking the Ittiz beta3 pack first, then add the FFED3DAJ v1.10a patch over the top of it and then add the nanite2000 texture packs which were created specifically for this patch: Enhanced planet surfaces, Enhanced metal surfaces and Cockpit icons and Planetary information graphics.Ĭonfiguration settings are in ffed3daj.cfg which you can edit in notepad, and as you have a lot of video memory then I expect that you can set:
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